Another scenario is if you finished the main quest by unifying the empire and eliminated all enemy, all empire faction will be "destroyed", and all clans including ex-ruler clans will join you. That part of game is quiet awkward currently. Even when text clearly show " X faction is destroyed." they are actually still there, you can still see
  1. Яγխ γа ըкезисвጋζ
  2. ፔбопсоֆυփ иጫытвጰвεпр вс
  3. Λուχካкоց ιпрумθгխ хрυκато
  4. Клը πиሂοκиβዑб լոξու

Execute every noble of a clan and the cities and town go to a random other faction. You get nothing. Execute every noble of a clan and the cities and town go to a random other faction. I think they get absorbed into major factions to help them, requiring you to kill them to destroy the main faction.

1st rule: don't kill people from Minor factions. and to answer your question, if you don't want to execute so many but want to eliminate a faction, don't eliminate any and they should desert to another faction. Get high relation with some clans and try to persuade them to join your faction. In the end, you'll only need to kill the nobles in the
Kingdoms do not declare war on independent clans. But you can initiate war with a kingdom simply by attacking one of its lords or a caravan or its villagers. Once a state of war exists, you can besiege a castle or town. If you are an independent clan, you do not have access to the Kingdom tab, so you cannot use normal diplomacy to sue for peace. Shattered Kingdoms. This mod makes (almost) every clan in every faction become their own kingdom and go to war with each other. Every week the game rolls a die to see if a rebellion will happen within larger kingdoms. The larger the kingdom, the more likely a rebellion will strike. Help is always welcome, check out the known issues and make a
This starts war with the three largest factions remaining and all quests start with "*faction* is leading the alliance against you" and task you to eliminate them - with holding 2/3 of the empire my faction strength is about 6.5k theirs together is around 15k and I cannot make peace with them.

When this mod option is enabled you will get a BIG separation of Calradia at start of a new game. All clans with fiefs will found their own independent kingdoms. Any lord can become a ruler in result of rebellion. After that he will be able to recruit another lords, hire mercenaries and pursue an independent policy.

In my play through poor Battanian has lost all of their land. Now a few lords are running around with less then 20 troops getting captured by other factions or bandits. I thought I saw in someone streaming that they knocked a faction out and it gave a message the lord gave up and that faction ended or something close to that message.

Before you can assemble an army you will have to make sure that you are apart of a faction. This can either be your own kingdom, or one of the existing ones within Bannerlord. Now that you are apart of a kingdom, you can start your own army by opening the Army Management screen. To do this, select the button on the bottom right of the screen

Giganch Apr 17, 2020 @ 5:49pm. Quest "Eliminate Northern Empire". The last main quest I have to do is to eliminate the Northern Empire, by "defeating their armies or forcing them to make peace. They have already lost all of their settlements, but there is still a large amount of lord constantly roaming around a tight area I have been fighting.
Rebellions are instantaneous map events that occur after a build-up of resentment to the current owner of the settlement. The purpose is to punish poor management and challenge over-expansive conquest and simulate the realities of governing settlements. The rebellion based on the following assumptions.
.
  • g52picz9ne.pages.dev/293
  • g52picz9ne.pages.dev/7
  • g52picz9ne.pages.dev/214
  • g52picz9ne.pages.dev/228
  • g52picz9ne.pages.dev/200
  • g52picz9ne.pages.dev/64
  • g52picz9ne.pages.dev/488
  • g52picz9ne.pages.dev/182
  • mount and blade 2 bannerlord how to destroy a faction